brandishes: brandishes | dnt (Default)
detective beth childs. ([personal profile] brandishes) wrote2016-12-13 10:04 pm

we do terrible things for the people we love


〈 PLAYER INFO 〉
NAME: Marie
AGE: 23
JOURNAL: loftarasa
IM / EMAIL: sharknado#3914 @ discord
PLURK: [plurk.com profile] sharknado
RETURNING: N/A

〈 CHARACTER INFO 〉
CHARACTER NAME: Elizabeth ( Beth ) Childs
CHARACTER AGE: 28
SERIES: Orphan Black
CHRONOLOGY: 1x01, post-death
CLASS: Begrudgingly, but Beth is definitely a Hero.
HOUSING: Random!

BACKGROUND: Beth Childs at the Orphan Black wikipedia & a basic write up in case that's not enough.

PERSONALITY:
The thing about Beth is that, once upon a time at least, she was a damn good cop. It's one of the biggest sources of pride that she has in life, that despite everything that has happened in her life she has still managed to maintain her professional integrity. The only problem is, she's really not.

Due in part to circumstance (mass conspiracies and the revelation that you're a clone will throw a person, to say the least) and in part to her ever increasing drug use, Beth has been -- in one of her clone/sister's own words -- "losing it, like clinically" for quite some time now. The combination of these two things have seen her devolve into a state of paranoia and aggression, to the point where she even draws her gun on the boyfriend that she suspects of wrongdoing. She doesn't pull the trigger, or even let him know that she came that close to harming him, but the moment is a big sign of her deteriorating mental state. Things have been going wrong for Beth for a long time now, even before she found out about her origins and the mess that came with that knowledge, but by being thrust into the middle of a grand conspiracy where people die and no one can be trusted, her already wavering psyche is taking a severe hit. She's always been painfully insistent on dealing with her own problems, so much so that she holds out even on her police partner, but when her issues become this bad it just results in an internal spiral. She can't share anything, convinced that people will end up in danger because of her, and the internalisation of these struggles only send Beth further over the deep end. People have started to notice, her work are paying more attention to her than ever, and she's having to get other clones to provide urine samples for her drug testing. In short, she's chaos.

That said, she's not just a mess. Both from her character-centric episodes and through the time her sister, Sarah, spent imitating Beth, we see that she's a sarcastic and quick witted person, always ready to throw loving insults in the direction of her partner. She's desperately trying to hold onto this humour, even in the face of her life as she knows it collapsing, and sometimes it can translate as barbed or mean, but there isn't usually much venom behind it. At the end of the day it's just how she expresses herself, a defence mechanism of sorts. It's far easier to trump out a glib response than actually admit any kind of weakness or shortcomings, after all.

Ultimately, Beth's primary motivator is to protect. There is a history of abuse in her past from her father, and it's hardly surprising that she ends up in law enforcement. When she uncovers the shady mechanics surrounding her origins her focus immediately turns to the other women who are tangled in all of this, and she uses her position as a detective to shield them in any way she can. All of Beth's decisions become focused on protecting herself, Alison and Cosima in any way she can, and this is how she ultimately ends up in the position of shooting a "civilian".

( It is later revealed that the woman Beth shoots and kills is in fact tangled up in all this cloning business in a Big way, but tragically she doesn't know this at the time of the shooting, and an "innocent" death on her hands only sends her deeper off the rails in a big way. )

Her final act, her moment of big sacrifice, is to end her life to protect all of these people. She's advised that she knows too much, that her very presence is enough to put both herself and the lives of every person she cares about in danger. To prevent another massacre, Beth makes the decision to let it end with her. There's an eerie calm about her as she prepares herself, and when the moment comes there's no hesitation when she steps in front of a train. Her final decision, the moment that leaves everyone believing she has just finally had to much, was ultimately done to protect. That's all she's ever wanted.

POWER:
Beth Childs in her regular form is just pure, unadulterated human. She's a human clone, but the emphasis is on the human part. In short, no extra powers. For the purpose of the game, Beth's power will be Enhanced Intuition. Sounds fun, but is kind of boring. As a police officer Beth is already quite in tune with her instincts, has a knack for when people are lying, knows when to push etc. With the help of this power, that's going to become a full blown ability. If danger is nearby, her spidey senses will start tingling. If someone is evading answers, she'll feel an inkling to push harder, if someone is lying (and not particularly talented at covering things up in their own right) Beth will literally feel it. This is innate rather than activated, and the success when using it on other people will highly rely on how talented the other person is. If they're particularly skilled in disguise, whether superhero'd or just because of who they are as a person, Beth's own ability will be less reliable. As a caveat, it will also be far less reliable to more intoxicated she is. She's only going to get a good reading if she's sober.


〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
( Now, the face might be familiar enough to the people here when it appears over the network, but Beth doesn't know that yet. She's quite happy to bring it out for the world to see, tired as she might feel, and even if it feels like the effort of mustering a smile might just do her in completely right now she still musters a twist at the corner of her mouth that is, at least, a gesture close enough to pass. )

So, this place is wild. ( The voice is accented, but not heavy, Canadian if anyone knows to listen for it. More prominently, she speaks with a tight jaw, clipped with a slightly mocking drawl to the words. If nothing else, that should set her slightly apart from the other lookalikes floating around. ) Who've I gotta murder for a decent cup of coffee, huh?

( It's supposed to be funny - and she's smiling as if it was - but something is just...off. It's not quite far enough off of a grimace to be a real grin, the muscles twitch in her jaw like she's clenching her teeth, and she seems incredibly distracted despite the fact that she's obviously chosen this moment to make her post. Finally she gives up the act, face falling into a neutral expression as she huffs out a breath forceful enough to blow the sprawling hairs out of her face. )

I could do with another...arrival 101, if anyone's got a minute. Still wrapping my head around the whole...superhero deal. Let me know if you've got any info.

( There's another pause, another attempt at a grin, and then a weak wave: )

Thanks.

( And with that, she's out. )

LOGS POST (PROSE) SAMPLE: Here!

FINAL NOTES:
The two big factors in Beth's canon points are a. her pretty horrendous drug problem and b. her head on collision with a train, to put it mildly. Given she's going to be pretty whacked out about coming to terms with the apparent non permanent nature of her death, point b is likely to cause some issues surrounding point a. A big part of my plan for her general in game arc is going to be involving her both coming to terms with her drug problem and eventually dealing with it, so there isn't any like in game mechanisms needed to nix that or anything, just thought it'd be worth mentioning in here!